public interface Chunk
| Modifier and Type | Method and Description | 
|---|---|
| Block | getBlock(int x,
        int y,
        int z)Gets a block from this chunk | 
| ChunkSnapshot | getChunkSnapshot()Capture thread-safe read-only snapshot of chunk data | 
| ChunkSnapshot | getChunkSnapshot(boolean includeMaxblocky,
                boolean includeBiome,
                boolean includeBiomeTempRain)Capture thread-safe read-only snapshot of chunk data | 
| Entity[] | getEntities()Get a list of all entities in the chunk. | 
| BlockState[] | getTileEntities()Get a list of all tile entities in the chunk. | 
| World | getWorld()Gets the world containing this chunk | 
| int | getX()Gets the X-coordinate of this chunk | 
| int | getZ()Gets the Z-coordinate of this chunk | 
| boolean | isLoaded()Checks if the chunk is loaded. | 
| boolean | load()Loads the chunk. | 
| boolean | load(boolean generate)Loads the chunk. | 
| boolean | unload()Unloads and optionally saves the Chunk | 
| boolean | unload(boolean save)Unloads and optionally saves the Chunk | 
| boolean | unload(boolean save,
      boolean safe)Unloads and optionally saves the Chunk | 
int getX()
int getZ()
World getWorld()
Block getBlock(int x, int y, int z)
x - 0-15y - 0-127z - 0-15ChunkSnapshot getChunkSnapshot()
ChunkSnapshot getChunkSnapshot(boolean includeMaxblocky, boolean includeBiome, boolean includeBiomeTempRain)
includeMaxblocky - - if true, snapshot includes per-coordinate
     maximum Y valuesincludeBiome - - if true, snapshot includes per-coordinate biome
     typeincludeBiomeTempRain - - if true, snapshot includes per-coordinate
     raw biome temperature and rainfallEntity[] getEntities()
BlockState[] getTileEntities()
boolean isLoaded()
boolean load(boolean generate)
generate - Whether or not to generate a chunk if it doesn't
     already existboolean load()
boolean unload(boolean save,
             boolean safe)
save - Controls whether the chunk is savedsafe - Controls whether to unload the chunk when players are
     nearbyboolean unload(boolean save)
save - Controls whether the chunk is savedboolean unload()
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