| Package | Description | 
|---|---|
| org.bukkit | More generalized classes in the API. | 
| org.bukkit.configuration | Classes dedicated to handling a plugin's runtime configuration. | 
| org.bukkit.inventory | Classes involved in manipulating player inventories and item interactions. | 
| org.bukkit.inventory.meta | The interfaces used when manipulating extra data can can be stored inside
  item stacks. | 
| Modifier and Type | Field and Description | 
|---|---|
| static Color | Color. AQUAAqua, or (0x00,0xFF,0xFF) in (R,G,B) | 
| static Color | Color. BLACKBlack, or (0x00,0x00,0x00) in (R,G,B) | 
| static Color | Color. BLUEBlue, or (0x00,0x00,0xFF) in (R,G,B) | 
| static Color | Color. FUCHSIAFuchsia, or (0xFF,0x00,0xFF) in (R,G,B) | 
| static Color | Color. GRAYGray, or (0x80,0x80,0x80) in (R,G,B) | 
| static Color | Color. GREENGreen, or (0x00,0x80,0x00) in (R,G,B) | 
| static Color | Color. LIMELime, or (0x00,0xFF,0x00) in (R,G,B) | 
| static Color | Color. MAROONMaroon, or (0x80,0x00,0x00) in (R,G,B) | 
| static Color | Color. NAVYNavy, or (0x00,0x00,0x80) in (R,G,B) | 
| static Color | Color. OLIVEOlive, or (0x80,0x80,0x00) in (R,G,B) | 
| static Color | Color. ORANGEOrange, or (0xFF,0xA5,0x00) in (R,G,B) | 
| static Color | Color. PURPLEPurple, or (0x80,0x00,0x80) in (R,G,B) | 
| static Color | Color. REDRed, or (0xFF,0x00,0x00) in (R,G,B) | 
| static Color | Color. SILVERSilver, or (0xC0,0xC0,0xC0) in (R,G,B) | 
| static Color | Color. TEALTeal, or (0x00,0x80,0x80) in (R,G,B) | 
| static Color | Color. WHITEWhite, or (0xFF,0xFF,0xFF) in (R,G,B) | 
| static Color | Color. YELLOWYellow, or (0xFF,0xFF,0x00) in (R,G,B) | 
| Modifier and Type | Method and Description | 
|---|---|
| static Color | Color. deserialize(Map<String,Object> map) | 
| static Color | Color. fromBGR(int bgr)Creates a new color object from an integer that contains the blue,
 green, and red bytes in the lowest order 24 bits. | 
| static Color | Color. fromBGR(int blue,
       int green,
       int red)Creates a new Color object from a blue, green, and red | 
| static Color | Color. fromRGB(int rgb)Creates a new color object from an integer that contains the red,
 green, and blue bytes in the lowest order 24 bits. | 
| static Color | Color. fromRGB(int red,
       int green,
       int blue)Creates a new Color object from a red, green, and blue | 
| Color | DyeColor. getColor()Gets the color that this dye represents. | 
| Color | DyeColor. getFireworkColor()Gets the firework color that this dye represents. | 
| Color | Color. mixColors(Color... colors)Creates a new color with its RGB components changed as if it was dyed
 with the colors passed in, replicating vanilla workbench dyeing | 
| Color | Color. mixDyes(DyeColor... colors)Creates a new color with its RGB components changed as if it was dyed
 with the colors passed in, replicating vanilla workbench dyeing | 
| Color | Color. setBlue(int blue)Creates a new Color object with specified component | 
| Color | Color. setGreen(int green)Creates a new Color object with specified component | 
| Color | Color. setRed(int red)Creates a new Color object with specified component | 
| Modifier and Type | Method and Description | 
|---|---|
| List<Color> | FireworkEffect. getColors()Get the primary colors of the firework effect. | 
| List<Color> | FireworkEffect. getFadeColors()Get the fade colors of the firework effect. | 
| Modifier and Type | Method and Description | 
|---|---|
| static DyeColor | DyeColor. getByColor(Color color)Gets the DyeColor with the given color value. | 
| static DyeColor | DyeColor. getByFireworkColor(Color color)Gets the DyeColor with the given firework color value. | 
| Color | Color. mixColors(Color... colors)Creates a new color with its RGB components changed as if it was dyed
 with the colors passed in, replicating vanilla workbench dyeing | 
| FireworkEffect.Builder | FireworkEffect.Builder. withColor(Color... colors)Add several primary colors to the firework effect. | 
| FireworkEffect.Builder | FireworkEffect.Builder. withColor(Color color)Add a primary color to the firework effect. | 
| FireworkEffect.Builder | FireworkEffect.Builder. withFade(Color... colors)Add several fade colors to the firework effect. | 
| FireworkEffect.Builder | FireworkEffect.Builder. withFade(Color color)Add a fade color to the firework effect. | 
| Modifier and Type | Method and Description | 
|---|---|
| Color | ConfigurationSection. getColor(String path)Gets the requested Color by path. | 
| Color | MemorySection. getColor(String path) | 
| Color | ConfigurationSection. getColor(String path,
        Color def)Gets the requested  Colorby path, returning a default value if
 not found. | 
| Color | MemorySection. getColor(String path,
        Color def) | 
| Modifier and Type | Method and Description | 
|---|---|
| Color | ConfigurationSection. getColor(String path,
        Color def)Gets the requested  Colorby path, returning a default value if
 not found. | 
| Color | MemorySection. getColor(String path,
        Color def) | 
| Modifier and Type | Method and Description | 
|---|---|
| Color | ItemFactory. getDefaultLeatherColor()Returns the default color for all leather armor. | 
| Modifier and Type | Method and Description | 
|---|---|
| Color | LeatherArmorMeta. getColor()Gets the color of the armor. | 
| Modifier and Type | Method and Description | 
|---|---|
| void | LeatherArmorMeta. setColor(Color color)Sets the color of the armor. | 
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